Learning Resources for Dojos
I’d like to share here the link to the tutorials I’m creating for my Dojo. They’re not in English because they’re targeted to an Italian audience, so maybe some Italian speaking volunteer will stumble upon them and find them useful…
The site is: https://kronwiz.github.io/codingtutorials/
The first two big buttons bring you to the download pages: “Progetti da scaricare” (projects to download) are the ones we are already using in our Dojo, while “Didattica” (teaching) is more aimed at giving teachers ideas to be used in schools.
Any update on getting Minecraft Education Edition for Dojos?
Interesting. Thanks for the Link.
Tinkercad has just released a new Beta feature Codeblocks. A new way to shape in 3D with tinkercad using blocks similar to Scratch or blockly. It allows you to view, dynamically, the code being executed and see your 3D creation come to life. Tinkercad has made this tool available for free (atleast for now while in beta). Why not try it out at your Dojo, and let us know how you get on!
That’s actually awesome, it’s using the console as a display. Very smart to avoid the GUI libs that make take some time to setup/learn
I stumbled upon an old Kata page (who hasn’t? ) which had a link to these Sushi Cards created by Richard Hayler for CoderDojo Ham.
They have now been added to the Raspberry Pi Path, and you can download the whole set as a single PDF here.
The nice, double-sided cards show you how to do lots of exciting things including:
For anyone who would like to download the full set of PDFs as a single file you can do so here!
There is also a handy cheat sheet that you can print out to keep close by as a quick reference – I know I can never remember quite the right way to define, for example, a loop because it varies among different programming languages!
This came to us through a11yhacks/CoderDojo London a while back, a nice exercise that highlights various things you can do to make your website more accessible!
See how you fare with the challenge! Are there any resources that you’ve tried in your Dojo in relation to accessibility? Let us know below
These are a few of our favorite challenges from CoderDojo RTP.
Scratch - Tucker’s Coin Toss Challenge - if a kid comes into the dojo and says they already know Scratch - I like to give them this challenge. It’ll really separates those who understand Scratch to apply it, and those who just follow tutorials or play around. For kids who have done a number of sushi cards and other step-by-step Scratch projects, this is a good “test” before moving to Python.
M&M Python Challenge - one of my Dojo Dad’s challenged his son to do this one (both their names start with M, hence “M&M” - it’s the inverse of the Beginner Sushi cards. In this one, the computer has to guess the number that the player is thinking of. It’s a favorite - and M&Ms can be provided to those who complete it.
Python Guessing Game Extensions - a few short challenges to give a kid after they’ve complete the Python Beginner guessing game challenge.
This looks class! This type of unplugged activity in itself is nothing new but I love that somebody has gone and put together a complete pack that’s ready to go, all you have to do is print it.
@Pete-Gegen Hi Pete! It’s for app development. I did have several dojo kids do some of the machine learning with Scratch and Watson projects (machinelearningforkids.co.uk). They didn’t hold their interest for more than one session. I’ve got several kids getting pretty advanced - and writing programs where database makes sense.
This has been updated now
With this bug , it’s impossible to complete the first part of the course And then I can continue the second part of this course after completing the first part.
I have followed another course about Ethos on Coder Dojo and followed until the end. In this course I get no bug and I succeed to complete it successfully.
@Alicja-Cwierz Hi there, I haven’t seen any Dojos using these. Usually when using Raspberry Pis we set up a table in our Dojo with 5ive monitors, 5 keyboards and 5 mouses and Ninjas use them to do Sonic pi projects. I’ve also seen Dojos using them to help older kids move on from Scratch into hardware as you can program LEDs and more using Scratch with it.
Some Dojos use Raspberry pis hooked up to television monitors.
Other ideas are the Pi-top CEEDs which i’ve seen in a few Dojos. They still require keyboards and a mouse to use though so it mightn’t be ideal for what you are looking for. However they are easier to store than traditional monitors and require no set up work like the touchscreen you mention.
If it’s a cost issue, it could be relatively easy to get second-hand monitors, keyboards and mouses from companies, schools or even families in your locality who aren’t using them anymore or have upgraded.
Storage can be a hindrance to some Dojos, particularly those who operate out of particular venues. Have you asked the venue about the possibility of storing a box of resources between Dojos?
If anyone else has tried these touch screens it would be great to hear how you got on or if you have any other suggestions
The new Swift Path on the current CoderDojo resources site, Kata includes resources based on Swift, an intuitive programming language created by Apple for building apps for iOS. Included are Challenge cards for Swift Playgrounds, an app for iPads, designed for 11-14 years olds that makes learning to code interactive and fun. Using the Challenge cards, ninjas can design their own Traffic Light System, program the journey of the Titanic or even use ARKit in Swift Playgrounds to bring their favourite stories alive in the world of Augmented Reality.
See more here!
My Dojo has a lot of interaction during the demos, and kids helping other kids, but for the most part the kids work on individual projects. One of the things I really like about my Dot&Dash (thanks CoderDojo:-) is that 2 kids partner up and create something together.
I’d love to have a few coding project ideas that can be done together. Does anyone have suggestions that have worked well in your dojos?
Yes, it does. I’ve always gone through the main raspberrypi.org, Education, Resources link (https://www.raspberrypi.org/resources/) which doesn’t organize it like this.
Had not noticed there was more than the simple scratch suchi (I think simple scratch we have covered) - you may want your page layout more compact - will try out the html - I am thinking I do not want to try more ‘toy languages’ like app inventor, will try something that will work better for them/motivate them in the long term (and obviously have a gentle first few sessions). Have the ‘first session’ for 5 things available - not sure which topic will fire up the Ninja. We did lose 4 female 13 year old Ninja last year (all brought by one mentor), they were more interested in the art than the lines of code.
There are these. They’re before my time, though, and I’ve never actually tested them in a Dojo. They do exist. http://kata.coderdojo.com/wiki/Beginner_Databases
Lately I’ve been investing a lot of time in mining the internet, visiting Dojo websites, exploring GitHub repos and Google Drives for all the wonderful resources created by you, the volunteers of the CoderDojo community.
You may have seen some of the highlights popping up in the newsfeed. If not, here they are…
To find the most up to date community resources on Kata, click into any of the Paths displayed on the Kata homepage.
Once you’re on a Path page, expand the Supplementary Resources section: this is generally where I share anything that I come across.
I’m always on the lookout, on the forums, on Twitter (if you’ve been followed by @ciaratiptoe that’s me), I never know what I’m going to stumble upon next!
But my favourite part of discovering fantastic resources is connecting with you.
Feel free to contact me directly if you have something you’d like to share
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